Beyond The Gates of Antares


Gates of Antares Starter Sets


Choose from The Xilos Horizon, containing two armies - the Concord and the Ghar - and the full rules, or the introductory Strike on Kar'A Nine, with Algoryn and Concord starter forces.



Main Rulebook

The hard-back rulebook contains background and army lists for the six main factions.




Controlled by a sentient machine intelligence (IMTel), the Concord responds to threats with logical ruthlessness.



Ghar Empire

Bred only for war, the Ghar clad themselves in crude but powerful armoured battlesuits, backed up by a horde of outcast slaves.




The Freeborn fight as mercenaries across Antarean space, always seeking profit for their trade house.




Evolved to work on asteroids, the Boromite guilds adapt mining tech into devastating weapons and employ a host of strange creatures.




The Isorian IMTel has integrated with alien technology, becoming incompatible with the Concord.


The Algoryn are a proud warrior society, engaged in constant warfare with the Ghar Empire.



Ghar Outcast Rebels

The Ghar Outcast Rebel Army, led by disgraced commander Fartok, make much use of recycled and repaired weaponry and equipment.



The Virai

The Virai are an ancient threat, a drone species thought destroyed long ago.

Alien Mercenaries & Creatures

Alien Mercenaries will fight for any faction, while alien lifeforms may appear unexpectedly on your battlefields!

The Dronescourge Returns

The action intensifies in Beyond the Gates of Antares as a long-forgotten threat re-emerges.

Antares Terrain

Build your battlefield with habitation, transmat stations and kinetic barricades.

Paint & Tools

A wide range of paints and tools, to prepare your forces.